"Legendary oldschool music” is here!
We made an introductory tutorial of tracker(chiptune) editor:
I like to make games and tools with openf and haxe.
Age 40, Male
Developer
Paraguay
Joined on 9/16/16
Posted by Criptomedia - August 4th, 2018
"Legendary oldschool music” is here!
We made an introductory tutorial of tracker(chiptune) editor:
Posted by Criptomedia - May 22nd, 2018
Golden8bits fantasy console is live on steam
Golden8bits is a minimalistic game and Fantasy console. The game includes the possibility of creating graphics, levels, animations and we are working to add music / sound creation too; all in the same environment. No programming knowledge is needed.
Posted by Criptomedia - March 14th, 2017
GoldenBits Editor
Young apprentice Pit is about to receive his diploma to become an alchemist, but somethig goes wrong...
GoldenBits is an early access platform game and much more!
This game also offers a simple and intuitive interface, where users can create their own game entirely without touching a single line of code! Your imagination is the only limit!.
Editor Features:
- Create your own tiles
- Create your own items
- Create your characters
- Desing your levels
- Resize your levels to a maximum of 72 tile wide and 40 tile high
- Scroll on mini map mode
- Create your own game!
Never touch a line of code again for a quick creation of sketch and ideas for your game!
FAQ
- Is this game ready? NO, this is an Early Access game, and updates are to be expected weekly.
- Can we create our own chiptune music?: YES, we are almost done with the chiptune editor.
- Will The final product have an animation editor?: YES, we are working in a animEditor right now.
- Can we create larger levels?: YES, max width: 72 tiles, max height: 40 tiles.
Game Features
- Classic jump-platform-adventure gameplay.
- A variety of levels, enemies, and puzzle.
- Upgrades and power-ups.
How to Play
- Wasd Keys to Move
- J to Jump
- K to Shoot
- L to shield
- I inventory
Posted by Criptomedia - January 13th, 2017
I´m just a gamedev guy from Paraguay trying to make good adventure games, thats my goal.
All this work was made in my free time, not like a full time job.
My first game was WingedMind for android platform:
It was download almost 300 times only, and make 17 UDS in its live time until now (25 05 2015 to 13 01 2017 )
https://play.google.com/store/apps/details?id=com.criptomedia.WingedMindPranikasWorld&hl=es
https://youtu.be/BxEDQv1-DPY
I learn a lot from making this game:
- How to deal with assets, how to draw assets direct with code like we do in Openfl/haxe with sprite.graphics.lineTo(x,y), etc
- The correct use of sound with a soundManager, Making the SoundManger.hx a singleton.
- Create the engine from scrath, collision, player and npc management.
- Learn all from publish and app in googleplay store, etc.
Well, them i move from android to pc.
My second game was SolarRuins for Desktop Pc:
Very few were sold in itch.io with it system "Support the developer":
https://criptomedia.itch.io/solarruins
This game was completed in less than 3 months:
- I learned how to work with an artist.
- Learn how to manage all in Trello.
Now i´m gonna try STEAM. with my next game.
Third game GoldenBits gonna be a pixelart game:
You can see all about this game here:
https://www.facebook.com/Criptomedia/
Using the beta here https://www.youtube.com/watch?v=A5n1nx8Yr7U
We even won a prize with the beta of this game http://startup.innovando.gov.py/
Now we are 3, programmer, designer and musician.
Our idea is to launch this third game on Steam.