I´m just a gamedev guy from Paraguay trying to make good adventure games, thats my goal.
All this work was made in my free time, not like a full time job.
My first game was WingedMind for android platform:
It was download almost 300 times only, and make 17 UDS in its live time until now (25 05 2015 to 13 01 2017 )
https://play.google.com/store/apps/details?id=com.criptomedia.WingedMindPranikasWorld&hl=es
https://youtu.be/BxEDQv1-DPY
I learn a lot from making this game:
- How to deal with assets, how to draw assets direct with code like we do in Openfl/haxe with sprite.graphics.lineTo(x,y), etc
- The correct use of sound with a soundManager, Making the SoundManger.hx a singleton.
- Create the engine from scrath, collision, player and npc management.
- Learn all from publish and app in googleplay store, etc.
Well, them i move from android to pc.
My second game was SolarRuins for Desktop Pc:
Very few were sold in itch.io with it system "Support the developer":
https://criptomedia.itch.io/solarruins
This game was completed in less than 3 months:
- I learned how to work with an artist.
- Learn how to manage all in Trello.
Now i´m gonna try STEAM. with my next game.
Third game GoldenBits gonna be a pixelart game:
You can see all about this game here:
https://www.facebook.com/Criptomedia/
Using the beta here https://www.youtube.com/watch?v=A5n1nx8Yr7U
We even won a prize with the beta of this game http://startup.innovando.gov.py/
Now we are 3, programmer, designer and musician.
Our idea is to launch this third game on Steam.